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  7. Mental Omega 2.0
  • To make Mental Omega (3.3.0) work on your computer, follow these instructions: DO NOT INSTALL 3.3 WHERE 3.0 IS! They're incompatible! Mental Omega 3.3 is not a standalone mod but it does not require a CD to be played.
  • The Tank Destroyer is an obsolete anti-tank self-propelled gun used by the Allied Nations that appeared in the campaign prior to its removal in version 3.3.2. 1 Overview 2 Appearances 3 Behind the scenes 4 See also The Tank Destroyer only appeared in the campaign (most prominently the prequel mission Archetype) as an unbuildable unit used by Allied forces. In version 3.3.2, they were removed.

The file Mental Omega: Almost Perfect Yuri's Revenge v.3.3.4 is a modification for Command & Conquer: Red Alert 2 - Yuri's Revenge, a(n) strategy game. Download for free. Download for free. File type Game mod.


So, just recently Red Alert 2 has had its 20th Release Anniversary! The game and its community's support has been going strong for the last two decades, so hopefully the trend continues through all the interesting projects that focus on this bizarre war between the Blues, the Reds and That Other Bald Guy. As I used to say, Long Live Red Alert 2, still the best game in the series. Given the success of the Remastered Collection, who knows, perhaps a revival of it is potentially on the table in the future. I'm sure you're just as curious to what the future of Command & Conquer holds as I am.


Now here's the thing. The set of final 8 missions of Mental Omega is built around a single narrative, telling one story from different perspectives. This means, they can only be released together, all at once. Due to various circumstances, as of this moment 5 out of the 8 final missions are finished. This has generally been a difficult time for all of us, and in our team we only have so much of our free time that we can spend on this project. After all, studies, work, family take precedence, especially now. We are getting to the end, but I can't exactly say when we will - these last missions are rather complex and demanding to design, and we want to make sure they work just as well as we intend them to. With all that said, everything else is ready and so we are going to release this update to you as-is.


A lot has changed since the last release, the Mentalmeisters team has welcomed new members, thanks to which a major overhaul of the entire campaign was possible. All of our singleplayer and multiplayer missions have been heavily revamped, with their visuals, script and even bits of lore reworked to various extent. We have further adjusted the difficulty of the campaigns, making sure that Easy setting, now known as Casual, becomes more accessible to everyone, while Mental retains, if does not up the challenge a bit.
In addition to this revamped campaign, we have prepared 6 new Special Operations and 1 new Co-Op, which replaces one of the previous maps. Yes, that is the name we'll be going forward with for this set of additional missions, since sometimes there's confusion between Covert Ops and Co-Ops. Do note that these Special Operations have been designed by different mappers than the ones currently working on the remaining final missions.

  • Allied Special Op Mission Digital Demon
  • Allied Special Op Mission Convergence
  • Allied Special Op Mission Parasomnia
  • Soviet Special Op Mission Trophy Hunter
  • Epsilon Special Op Mission Fallen Ashes
  • Epsilon Special Op Mission Split Seconds
  • Epsilon Co-Op Mission Monochromatic

This update also gives all of the previous Special Ops their proper unique loading screen.


As you could expect, new Challenge maps have been designed and added to the game, four of them.

  • Aberration Challenge against all 3 Allied subfactions with a tech level switcher
  • Ironwall Challenge against the armies of China with a powerful experimental weapon
  • Gladiators Challenge where your enemy has advanced weapon-disabling effects in use
  • Judgement Challenge where a mysterious force is capable of perishing all of your bases

The skirmish map pool expansion is the biggest one yet for a single update - over 100 new maps to fight on! Many of these maps use new terrain tiles we have prepared for this patch and some of them are designed as interior.

  • '(2) Below Zero', '(2) Billy Middlewins', '(2) Bone Crusher', '(2) Dawn of Dune', '(2) Dustgarden', '(2) Enormous', '(2) Future Avenue', '(2) Grimdark', '(2) Honeypot', '(2) Kingsroad', '(2) Modern Wharfare', '(2) The Pointy End', '(2) A Quiet Mesa', '(2) Ravens Pass', '(2) Red Sun Lagoon', '(2) Rock of Egypt', '(2) Sandspring', '(2) Sekigahara', '(2) Simple', '(2) Snowpiercer', '(2) Spooky Waters', '(2) Tiger Bay', '(2) Tournament Spire', '(2) Underneath', '(2) Vector Valley', '(2) Victims', '(3) Devil's Triangle', '(3) Unjust Rising', '(4) Amazonas Chi', '(4) Amazonas Iota', '(4) Amazonas Theta', '(4) Ashes to Ashes', '(4) Baked Alaska', '(4) Billy Middletwins', '(4) Border Order', '(4) Canyon Defrost' '(4) Carville's Command', '(4) City Escape', '(4) Floral Fury', '(4) Don't Mock the Croc', '(4) Dusk Till Dawn', '(4) Dutch Highlands', '(4) Einstein's Fate', '(4) Enclosure', '(4) Fallen Empire', '(4) The Hypergate', '(4) An Icebox', '(4) In Limbo', '(4) Let Them Eat War', '(4) Modern Wharfare II', '(4) Metro Midway', '(4) Nitro-Fueled', '(4) Oil in the Center', '(4) Oingo Boingo', '(4) Pac-Man Maze', '(4) Quarter Pounder', '(4) Race Base', '(4) Ravens Ravine', '(4) Roundhouse Redux', '(4) Set on Destruction', '(4) Sierra Cleave', '(4) Snowmelt', '(4) Sole Summit', '(4) Southwest Cay', '(4) Stormy Weather II', '(4) Tournament Garden', '(4) Tournament Tower II', '(4) A Town Blitz', '(4) Twilight Heat', '(4) Zen Bazaar, '(4) Zen Cellar', '(5) Civic Hustling', '(5) Dangerous Days', '(5) Lake Wise', '(5) Quinary Barrage', '(5) Ripper', '(6) Angel Island', '(6) Bifold Retreat', '(6) Billy's Full House', '(6) The Bloodiest Feud', '(6) Bluff Reflection', '(6) Boiling Point', '(6) Crystal Moon Cake', '(6) Dante's Inferno', '(6) Desert Descent', '(6) Einstein's Gate', '(6) Eviction Notice', '(6) Gold Experience', '(6) In Spitting Distance', '(6) Krakenhaven', '(6) Living Death Girl', '(6) Lost Inside Redux', '(6) Quicksand', '(6) Replica', '(6) Rogue Nation', '(6) Shrouded Canyon', '(6) Six-Assist', '(6) Verity's Hold', '(6) Vulkan', (6) Whiplash', '(6) Shrouded City', '(6) Wildfire Steppes', '(8) A Dusty Mesa', '(8) Knockdown Mega', '(8) Octagony Mega', '(8) Permafrost Mega'

As always, for a complete list of authors of the big everything see our Credits page.


It's been a while since the last update, so there's a whole lot of changes to talk about. There are many new additions, bugfixes, quality-of-life changes, in addition to the balance of the game being heavily revamped, to the point that I suggest you head to the complete changelog right away. In this newspost I will only highlight some of them.

  • enhancements of the factions' arsenals include new additions such as: support powers Cryoshot, Cryospear, Black Widow Alpha, Elite Reserves, Regen Drugs, Wonder Drugs, Risen Monolith, Psychic Flash, Hijackers, Chaos Touch, Golden Wind, armory additions Warpnode, Ultra Dome, Cryomines, Hyperion, War Rig and units Siren Frigate, Mosquito Demoboat, Shock Trooper, Scourge, Ruiner, Hovracoon, Mobile Grinder, Orcinus Waveshaper,also includingthe completely redesigned Speeder Trike
Omega
  • the red warning message telling you about the modified files between players and possible cheating has been fixed, so if you see one in multiplayer, do pay attention this time
  • another important fix: infantry with attacks on deploy, such as Epsilon Adepts or Libra, should no longer get randomly stuck when performing the attack, this will surely help you in missions
  • early game has been reworked; the vanilla factions receive a new building available after Barracks which unlocks some of the tech and new powers and some prerequisites have changed
  • the worth of harvestable gems has been decreased by 25%, meaning that the actual gold-to-gems value ratio has been changed from 1:2 to 2:3, still crucial, just not as crucial
  • Tech Secret Lab now always unlocks one very special unit returning from a previous version instead of doing a unit roulette - the new repair airship, Rejuvenator
  • a new tech building Tech Protector increases the strength of mechanical ground and naval units stationed around it by 50% in a large radius, but requires 50 power units to work
  • the new Superweapons dropdown allows you to choose to enable All, Minor or None of the superweapons in a skirmish/multiplayer match, replacing the old toggle
  • the new Tech Defenses dropdown allows you to choose between All, Bunkers or None of the capturable tech defenses to be placed on map automatically
  • the new Ore Growth dropdown allows you to adjust the growth and spread of the resources on the map, or even disable it completely if you feel like it
  • the new No Garrisons toggle allows you to disable all of the garrisons inside of the civilian structures, but not the neutral Tech ones or the Battle Bunkers
  • the new Global Soundtrack toggle allows you to enable the entirety of the standard Mental Omega ingame soundtrack regardless of the faction chosen, that's 69 themes
  • Part 2 of the Mental Omega Soundtrack will be released alongside the new update, featuring old and new mission-exclusive music
  • No Defenses is a new game mode, which completely disables and removes all defenses
  • No Rush is a new multiplayer game mode, in which no weapon will work for the first 10 minutes
  • Tournament 1v1/2v2 are new modes, which force a certain set of rules and could be used for future balance testing, possibly with experimental changes
  • the client will now inform you on startup if any of the required files from vanilla games are missing
  • all of the powered buildings now have an indicator whether they are online or not, usually a light
  • you can left-click on a cameo while holding the Shift key to queue creation of 5 objects at once
  • the client will now automatically delete all the debug log files from the game folder every 7 days
  • owning a Tech Missile Bunker or a Tech Refinery in a Short Game no longer keeps you alive
  • various additions to the map editor and terrain sets in the game have been included
  • icon display for friends and the ability to put users on an ignore list were fixed
  • you can now mark your status as always ready in multiplayer game lobbies
  • it is now possible to use and design interior maps in any of the theaters
  • you can now adjust the game speed in a singleplayer mission
  • new visual markers for objectives in missions were added
  • a new skirmish/multiplayer color has been added - Sky
  • Destructible Rocks, woah

Again, you can see the complete list of new additions, changes and bugfixes under the following link:

Mental Omega 3.3 Download Windows 10


Expect this update to drop within the next few weeks. Once it's out, send us all the feedback at the usual places. The final missions will be released eventually, together, but that's all I can say for now.

Stay tuned and stay safe!

If you'd like to help develop Mental Omega, write an e-mail to mental.omega.apyr@gmail.com
We always welcome additional Voxel Artists, 3D, SHP & Animation Artists and Mission Designers.
Single contributions are also welcome and will speed up further potential development of the mod.


Posted on October 30, 2020 by Speeder - Comments: 3
This article is about a mod. The subject matter of this article is therefore deemed both non-canon and non-official.
Mental Omega
DeveloperSpeeder, Mevitar
Latest version3.3.5 (December 9, 2020)
Release dateNovember 30, 2013 (3.0)
GenreReal-time strategy
ModesSingleplayer, multiplayer
RequirementsYuri's Revenge, Ares (included)

Mental Omega, previously Mental Omega: Almost Perfect Yuri's Revenge, is a mod for Yuri's Revenge which aims to re-imagine and revamp the game by adding new units and features in the original game, de facto being an unofficial expansion pack. The mod also comes with a brand new storyline and a campaign for all the three sides - the Allies, the Soviets and Epsilon (Yuri's faction).

  • 2Synopsis

Gameplay[edit | edit source]

Mental Omega aims to rebalance by adding a lot of new units and redesigning the already existing ones. Some notable additions include more naval units for Yuri, new country-specific units, the Centurion Siege Crawler for the Soviets, Irkalla for Epsilon and more. Mental Omega also adds new game modes to the game, other than the three standard ones. Mental Omega 3.0 also has their own soundtrack that can be optional for downloading.

The mod also comes with many new multiplayer and skirmish maps, as well as a new single player campaign for all the three factions. Co-op maps are included in the latest release.

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Added in version 3.3, the Foehn Revolt is a technologically cyber-advanced army which is implied to be an Allied-Soviet alliance formed to defeat Yuri and his Epsilon forces that is hinted to have successfully conquered the world in the future. This fourth faction, which is not based from any factions in the Command & Conquer universe, has powerful but expensive arsenal consisting of units making use of wind control, plasma and nanomachine technologies, such as Megalodon walkers, the M.A.D.M.A.N. tank, the Harbinger Gunship and the Mastodon tank, culminating in their superweapons Blasticade, which works exactly the same as the Firestorm barrier in Tiberian Sun, and the devastating Great Tempest.

Synopsis[edit | edit source]

1982. Hungering for revenge, the Soviets launch a full-scale invasion against the United States of America. The Allied primary defense network is shut down under mysterious circumstances and the only thing between the Soviets and America is a tiny little ocean. The third Great World War begins, where the strings are pulled by a single man - a remnant of Stalin's psychic legacy.

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Allied Nations[edit | edit source]

'After the Soviets’ defeat at our hands during the Second Great War, we have occupied Russia and appointed a puppet premier, Alexander Romanov, in order to preserve stability and gain popularity within the country. Several years ago, with the appointment of Romanov’s new chief advisor, a man known only as Yuri, our relationships with the Russian deteriorated. Shortly afterwards, the public opinion began to change and we were pressured to slowly retract forces from Russia. Our intelligence network in Asia has been compromised as contact with our spies was lost.

Today, our worst fears have been confirmed: our attempts to control the Russian bear have failed miserably. The Soviets have risen against us and their forces are approaching the United States from all sides. Our Peacekeeper missile network has failed due to causes unknown. The Russians are attempting to cross over the Potomac and strike at the Pentagon in order to cripple our military leadership. We cannot allow this to happen. Marshal your forces, defend the capital, and prepare for war.'

Soviet Union[edit | edit source]

'Greetings Comrade, the war we have waited for so long is finally happening! The World Revolution is upon us, and by the end, we will all be comrades and proletariats, united in worldwide brotherhood! We have taken a gamble and sent most of our forces to sea for America - they will strike from both East and West. Our Comrades in Latin America will come in from the south, as well as facilitate our grip when we land and take control. Your recent successes in Academy have landed you an honor and a test - you are to be among the commanders of the first strike on America, the landing on New York City. While the task at hand is not the highest one, it is of extreme importance. Your first task is to obliterate American morale, and to decapitate their hypocritical Statue of Liberty - we will eventually build a true monument there.

With that done, due to the fact that the Statue is near the next objectives, it has fallen onto you to lay the groundwork for much of our offensive forces a ways behind, so that they can pass unimpeded into the City and fan out. American outposts guard the bridges into the city, and they need to be taken out. If the Americans blow the bridges, it is on you to repair them, and secure the other side. When our forces start streaming in, join the battle at hand and take out the American forces. This is admittedly a difficult task, but there is little doubt among the Politburo that you can do it. As a sign of this, you will have command of the Hero of the Soviet Union, Boris, when he lands in the city.'

Epsilon Army[edit | edit source]

'Proselyte, welcome to the future. Yuri has plans for you and all his followers in PsiCorps, and we shall help make the world into something grand. An operation of utmost urgency must be conducted - Russian Premier Romanov has decided to start the war, and when he makes this known to President Dugan, the Americans will no doubt launch Peacekeeper ICBMs at Soviet Russia. We promised the Premier a path to victory, and we shall follow through.

The rockets are being fuelled at Vandenberg Air Force Base in California. We activated a few of our agents there, and they are all you have to work with at the moment. Time is everything, as once those missiles launch, its over. But you have a secret power that Yuri has gifted us - the power to shape thoughts, and thus shape the currents of the future. Use them to make your way to the Base, and hit a few key points. With this, they will be defenseless.'

Foehn Revolt[edit | edit source]

'The true enemy is still hiding in the shadows. We should prepare for his arrival.'

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Complete storyline[edit | edit source]

Mental Omega dives into a chaotic alternate universe that takes place during the 1980's. In 1946, Professor Albert Einstein created a prototype temporal displacement device called the Chronosphere that allows him to travel backwards in time. He attempted to avert the horror and bloodshed of World War II by assassinating Adolf Hitler before he seizes power in Germany.

Unfortunately, the erasure of Nazi Germany as a world power eliminated a check on power of the Union of Soviet Socialists Republic. The Soviet Union grew in power and began expanding aggressively into Eastern Europe, forcing Western European nations to band together and counter the growing threat of the Russian bear. After a lengthy and bloody war, the Allies were victorious, Premier Joseph Stalin was killed, and the USSR was occupied by the Allies and the United States of America to set up a European-friendly regime.

In the present year of 1983, the geopolitical situation of the world is at its most tense since the Second Great War. The Romanov regime in the Soviet Union has slowly turned against their former Allied puppeteers at the introduction of a man named Yuri as Premier Romanov's adviser. The Latin Confederation has taken power in the entirety of South America and Mexico, putting a hostile Communist power right on the doorstep of the United States. And in the far East, Chinese Communists have been consolidating their power over China as the democratic Republic of China goes into exile, putting capitalist nations like South Korea and the newly independent Japan in a tenuous situation. While Allied occupying troops are forced to withdraw from the Soviet Union, Premier Romanov initiates a buildup of the Red Army despite restrictions placed on it after the Second Great War, all with one goal in mind: to seek revenge against the Allied Nations.

The Soviets begin their attack on the United States, believing them to be a great factor of success of the Allies in the Second Great War by supplying the Europeans weapons and supplies. Surprisingly, the American nuclear armaments and laser defense platforms are disabled, leaving conventional US military forces as the primary defense of the country. Meanwhile, the Russians launch an invasion on Europe, absorbing all territory along the way and forcing the Western European nations to once again unite and scramble their forces. And behind all this, Yuri and his shadowy special operations group PsiCorps silently start their own quest for world domination. The Third Great War has begun.

Development[edit | edit source]

As of version 3.0, Mental Omega uses a separate executable file, same as Yuri's Revenge does, so both games can be run without mutually interfering with each other. Multiplayer is played through CnCNet and is also compatible with Tunngle and XWIS. GameRanger is not supported yet.

In version 3.3, a completely new fourth side, the Foehn Revolt, was introduced, with its own tech tree and units. Each side has three subfactions, each with some unique units and a different approach to their faction's specializations and it's own campaign.

Since version 3.3.3, Mental Omega introduces save game compatibility that was lacking in previous instalments of the mod.[1]

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Videos[edit | edit source]

3.0 trailer
3.3 Foehn reveal trailer
3.3 launch trailer
Patch 3.3.1 trailer

References[edit | edit source]

Mental Omega 3.3 4 Download

  1. Mental Omega FAQ, 'Q: Can I save or load my game sessions in Mental Omega 3.3?'

External links[edit | edit source]

Mental Omega 3

  • Mental Omega on Mod DB
  • Mental Omega on Revora
  • Mental Omega on Facebook
  • Mental Omega on YouTube
  • Mentalmeisters on Twitch

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